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NETHACK.3_0
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NETHACK.CNF
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Text File
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1998-03-14
|
3KB
|
89 lines
# A '#' at the beginning of a line means the rest of the line is a comment.
#
# This configuration file is set up for two cases, for a hard disk
# (as drive C:), and for two floppy disks.
#
# To change the configuration, comment out the unwanted lines, and
# uncomment the configuration you want.
# *** OPTIONS ***
#
# If you want people to play NetHack over the modem, you should probably
# uncomment the following line:
#
#OPTIONS=!IBM_BIOS,number_pad
#
#
# Some options to set personal preferences. Uncomment and change these to
# suit your personal preference. If several people are to use the same
# configuration, options like these should not be set.
#
#OPTIONS=name:Janet-V,female,dogname:Fido,catname:Morris,fruit:apricot
#OPTIONS=packorder:")[%?+/=!(*0_`,endgame:10 top/2 around/own
#
#
# Other general options. You might also set "silent" so as not to attract
# the boss's attention.
#
OPTIONS=name:Corn,dogname:Fido,catname:Tiger,time
# *** HARD DISK CONFIGURATION ***
#
# HACKDIR=e:\nethack.3_0
#
# LEVELS and SAVE default to HACKDIR
#
# LEVELS=e:\nethack.3_0\save
#
# appending a ";n" to SAVE means don't prompt to insert a disk.
# SAVE=;n
# SAVE=e:\nethack.3_0\save;n
#
# Using a ramdisk speeds things up; a 200K ramdisk is OK even on a 1 megabyte
# system.
#RAMDISK=m:
# *** 2-FLOPPY CONFIGURATION ***
#
#HACKDIR=a:\NETHACK.3_0
#LEVELS=b:\
#SAVE=b:\
#RAMDISK=m:
# *** 1-FLOPPY CONFIGURATION ***
#
#HACKDIR=a:\NETHACK.3_0
#LEVELS=a:\
#SAVE=a:\
#RAMDISK=m:
# *** CHARACTER GRAPHICS ***
#
# The 32 GRAPHICS characters (0-31) are:
# stone, vertical wall, horizontal wall, top left corner, top right corner,
# bottom left corner, bottom right corner, crosswall, up T wall, down T wall,
# left T wall, right T wall, vertical beam, horizontal beam, left slant, right
# slant, door, floor, corridor, up stairs, down stairs, trap, web, pool,
# fountain, sink, throne, altar, up ladder, down ladder, vertical drawbridge
# wall, horizontal drawbridge wall
#
# If you specify less that 32 ASCII values, the remaining characters will be
# set to their respective defaults.
#
#
# An example using the IBM graphics character set:
# ' ' | - . . ` ' - - - - - | - \ / + . # < > ^ " } { # \ _ < > # #
#GRAPHICS = 032 179 196 218 191 192 217 197 193 194 180 195 179 196 092 047 239 249 177 060 062 094 157 247 244 035 190 220 060 062 186 205
#
# An example using the ST's graphics character set:
#GRAPHICS=032 124 045 169 170 045 045 043 045 045 045 045 124 045 092 047 252 250 240 174 175 222 223 247 221 189 196 227 243 242 178 179